Interactive games in education

Information Design—Week 5, Assignment 1

Examine how interactive games are used to educate: Are they effective? What is edutainment? Are interactive games catering towards one type of learner? If so, which one.

Interactive games are effective. Children and adults alike often enjoy being challenged mentally as much as they enjoy being entertained. The skill and knowledge necessary to excel in educational games is learned and honed in playing the game.

The Carmen Sandiego CD-ROM games were introduced in the 1980s. The computer games featured geography and history trivia, and players had to answer questions correctly (ie, learn the answers) in order to advance to the next round. The Oregon Trail is fondly remembered by many who played it as children, fording rivers, hunting wild game, and hoping no members of their entourage died of sickness. The game and its many derivatives taught players the perils of cross-country travel in the mid-1800s, from hostile natives to broken wagon wheels.

“Edutainment is a form of entertainment designed to educate as well as to amuse.” The Oregon Trail and Carmen Sandiego are examples of interactive edutainment—games that, in addition to entertaining players, teach. These types of interactive games cater best to auditory and visual learners. Kinesthetic learners are to some degree left out because there currently are few ways to physically interact with a computer—mostly just a keyboard and mouse.

Sources

Leave a reply